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000026_owner-lightwav…bcom.webcom.com_Sat Aug 5 20:22:34 1995.msg
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1995-09-02
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Date: Sat, 5 Aug 1995 11:03:54 -0400
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To: downinit@teleport.com (Darren Metcalfe)
From: hmalik@nutty.wonder.ca (Hammed Malik)
Subject: Re: Subject: True Confessions of a LW Animator
Cc: lightwave@webcom.webcom.com
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At 10:40 PM 03/08/95 -0700, Darren Metcalfe wrote:
>RME3D@aol.com writes:
>
>>The 3DS objects did import but this is what I have observed...
>>1) ALL of the 3DS objects had more polygons than if I had created the objects
>>in LW
>>2) They seemed to have simple surfaces like a rectangular plane, divided in
>>half, <diagonally> causing at least 2x the amount of polygons.
>
>3DS is a triangle based modeler/renderer, like Imagine, nothing to be done
>about it.
Pixel 3D on the Amiga does a great job of turning these triangles into multi-
point polygons (hmm...is multi point polygon redundant?). I've had to reduce
the number of polys in viewpoint objects before and Pixel came in very handy.
For some reason all the lightwave objects I've bought from Viewpoint are
triangle based.
----------------------------------------------------------------------------
---------
hammed malik
hmalik@wonder.ca
92malikh@wave.scar.utoronto.ca
--
hmalik@nutty.wonder.ca (Hammed Malik) sent this message.
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